![]() it doesn't give you a lot of honest-to-goodness new content. For the most part, Rebellion offers tweaks: graphical tweaks, faction tweaks, technology balancing, etc. Advent players who'd rather focus on combat and internal improvement, as opposed to culture bombing and influencing pirates, would choose the Advent Rebel faction instead of the Advent Loyalists, for example, but would still basically be playing Advent.Īnd there's the rub, really. So, the reality is that the rebel factions ought more properly to be termed "tweaked" than "new". You do get a few faction-specific technologies for each (these often tie in somehow to their general ethos – the ability to garner income from other players' purchases for the mercantilistic TEC Loyalists, for example). Otherwise, Rebel and Loyalist versions have a lot more in common than not: Corvettes and Titans are unique to each, but every other ship type is shared, and they all look and sound the same, too. Ostensibly, these rebel versions have a new raison d'etre that differs from their original clan (the Vasari Rebels, for example, are more willing to co-operate with humans than their loyalist brothers), but since there's no story or campaign, that all ends up being flavor text in the game setup screen. Now, you may be wondering what I mean by "Loyalist" and "Rebel." Here's how it works: the three "new" factions included in the expansion aren't really new at all: they're just "rebel" versions of the three original factions. These new ships add a yet another layer of complexity to fleet combat in Rebellion that makes it as in-depth as any chess match, and are much more interesting to would-be tacticians than the honkin'-big Titans. They're also unique to each faction and tend to feature "debuffs" to enemy abilities rather than direct damage: the Advent Rebels, for example, use their Vespa-class corvette to knife in among enemy ships and damage their shield recharge rate, whereas the TEC and Vasari Loyalists have corvettes designed to stop enemies from engaging their long-range engines and escaping from a battle. Corvettes are small and generally require less research to unlock than cruisers, but offer more versatility than frigates. Corvettes, on the other hand, fill the fleet role between the workhorse frigates and the large cruisers. ![]()
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