![]() ![]() Use specific char names for costumes: if you want each of your costumes to have different character names too, you'll have to tick that box, and specify there the name for each costume index. So, for example, if you fill english and spanish language, french users would get the english name. If it cannot find the string for a particular language, it will use the english one. On install time, the installer will install names files for all languages. The only mandatory language is the english one. What I'm gonna explain apply to any other field in the program that has a language combobox: I'll explain how the creator/installer handles languages. You will notice that language combobox.ĭon't worry, you don't need to learn 9 languages. As soon as the guid remains the same, the installer will recognize it as same mod.Ĭhar name: this is the actual name of the character that will appear on the game. Whenever you update a mod, you should open your old package file, and you will see how the guid remains the same. When you open the program, it generates a random one. GUID: this non-editable field is a unique identifier for the mod. This will only appear to users in install, but not in game. This will not only associate x2m extension with the installer, but it will also add an "edit" entry to the context menu of the windows file explorer, that will open those files with XV2 Chara Creator.Īnyway, if you are starting a new mod, just open the program normally. Paste your fov in the decimal field and click the Rounded or Not Rounded button (either works) and look for the hex result under single precision field.Download first XV2 Mods Installer (which includes inside the creator).īefore starting this tutorial, I recommend you to have run XV2 Mods Installer first, and clicked-> Tools->Associate x2m extension. You can use a IEEE 754 calculator to get your fov value into hex (ex ). Typically this is formatted from right to left game files.
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